DELTA FORCE FAQ

Frequently Asked Questions

Who can play Tactical Laser Tag?

Everyone can play Tactical Laser Tag. The difficulty level can be adjusted based on your experience and ability, so even if this is your first time playing Tactical Laser Tag, you can be sure you’ll have a fun and successful game.

Is Laser Tag safe for kids?

Laser Tag is absolutely safe for children. LASERWAR equipment has been thoroughly tested and recommended for games around the world. Our technology is absolutely safe for both children and adults.

Will Laser Tag hurt my eyes?

No. Laser Tag is safe for the eyes. In simple terms, the infrared technology is the same as that used in TV remote controls. We switch channels every day, so you can be sure that Laser Tag will not damage your eyes.

Does it hurt and is Laser Tag safe?

Laser Tag does not hurt and is absolutely safe for your health! The equipment provided, is certified worldwide and state-of-the-art. Our gaming sets work in any environment.

Shooting Distance for Laser Tag?

The effective range of some blasters can be 500 metres or more. Combat conducted at a distance of 150 – 200 metres is the norm. At times, combat comes down to close quarters.

How is Laser Tag scored?

Game points are counted using cutting-edge technology. Data from the game is automatically transmitted to the game computer and projected on-screen live as you play. Once the game is over, you’ll be able to download a PDF-document of your statistics and share it to Facebook.

Is there a dress-code for Laser Tag?

Wear any clothes or military uniform that you’re not afraid of getting dirty. Wear clothes made of strong material that are comfortable to play in. Combat shoes or hiking boots are recommended.

Is Laser Tag fun for adults?

Laser Tag is a family game. Laser Tag is a game for all ages. It doesn’t matter how old you are. On the playground a player’s success does not depend on their age. In this game, only those who play a team game win. Only a fair fight will lead to victory.

How old do you have to be to play Laser Tag?

The earliest start age for acquaintance with Laser Tag is 6 years. There are virtually no age restrictions for playing Laser Tag. We have developed a whole line of taggers for young players. Therefore, adults and children can play against each other on the same playground.

Comparisons with Paintball and Airsoft

Range
Hits
Target
 Rivals
Cheating
Safety
Movement
Adrenaline
Scenarios
Weapons
Realism

Effective Range

Paintball

Up to 50 - 60 metres. Guaranteed hits at a distance of 30 metres. At greater distances there is a chance that the ball will not burst when hitting the target.

Airsoft

Data varies a lot, but an effective range of over 100 metres has hardly ever been mentioned. The average combat range with Airsoft is 30 - 60 metres.

Laser Tag

The effective range of some blasters is as high as 500 metres. Combat held at a distance of 150 – 200 metres is the norm. At times, contact comes down to close quarters.

Registering Hits

Paintball

A ball breaks over a player's body or ammunition. It is registered by the player or the referee. A hit may be overlooked. In the heat of a battle a player may not notice that he has been hit or not mention it (cheating).

Airsoft

A ball hits the body or equipment, and is registered by a player. The game is based purely on trust, which often results in conflicts and arguments. The hit may not be felt in the heat of the fight or due to coming from a long distance, or is the result of a ricochet. Yet this will be discussed later ...

Laser Tag

In the majority of cases, hits are registered by a headband. Vests with sensors on the chest, back and stomach have come up. The further away the target is, the bigger the defeat area. But as a rule, it does not exceed 1.5 meters.

Target Zones

Paintball

The whole of the body may be defeated, which is great. Hits are selective.

Airsoft

The whole of the body can be defeated. Selective strikes. The weapons are precise enough for pinpoint firing.

Laser Tag

At a distance of 100 metres away from the target one can just aim into the chest and if the blaster has been set up correctly – you will not miss. It does not feel adequate at first, yet one gets used to it soon enough. When firing powerful blasters inside premises there are ricochets. In my opinion, this is quite the same as in real life.

Locating Rivals

Paintball

All is easy. The rival is where the balls come from. The sound of a firing weapon can be heard from as far as 15 - 30 metres away (the common fighting distance).

Airsoft

All is as simple as it is in paintball. The rival is where balls are coming from. Besides, the firing sound is well heard from as far as 40 - 50 metres away (the average fighting distance).

Laser Tag

It's all quite different here. Sounds produced by a rival's weapon firing can be heard at a distance of 40 - 60 metres. In the dark one can see lamps flickering on a gun barrel. Yet at a distance of over 50 metres one must prepare oneself for an attack that may come from any direction. The sounds that are produced by your own blaster are of great help – a "whizz of bullets" warns you about fire that is coming in your direction. Sometimes you may hear – "killed in combat" – and not know where the fire came from. It's reminiscent of combat actions in which special unit fighters use weapons with silencers. The shooter can normally be located thanks to a special shot illumination – this is a really cool function.

Cheating

Paintball

This is considered normal. Some don't sense hits, while others pretend nothing has really happened. Firing after having been hit is very common. When there has been a clash between two players that has been concealed from others, proving which of the two was the first to hit the other becomes impossible. One can hear someone screaming "Referee, check this one" all the time.

Airsoft

This is the most delicate subject matter for airsoft. Honesty is really important in airsoft. Despite the claims made by players and organisers that absolutely everyone in airsoft is honest, there are in fact no airsoft competitions, while arguments and disagreements at various events are always present. This is one of the reasons why those who rent airsoft equipment are rarely admitted to games in which professional teams participate – professional players do not believe that those who rent equipment are honest. Besides, there is hardly anyone who believes them to be honest, for the desire to win will most probably outweigh their ability to be honest. So, the player will highly likely pretend to not feel the ball hit their clothes. As for me, I could have never understood why – while I do not cheat anyone, there was no ball hit – yet I must leave the game just because a rival believes that he has hit me?

Laser Tag

You can't cheat electronics. It's an exception rather than the rule. This mainly happens during big games (this hardly ever happens at rental clubs). Most violations can be dealt with by clearing game statistics.

Safety

Paintball

Gets the last place. Wearing a mask at a playfield is the necessary requirement. Children and women don't often participate – it can be rather painful and there are often bruises after a game. Therefore, wearing a mask, neck protection, gloves, vests, etc. in paintball is a must.

Airsoft

Last place together with paintball– playing without protective glasses is forbidden. Using a mask is possible – also net – yet professional players believe that this breaks the rules. Even though there are rules and it is forbidden to fire weapons with high muzzle velocity at close distance, anything may happen. While a soft and heavy gelatin ball in paintball leaves a bruise, a light yet strong airsoft plastic piece can go under the skin or knock a tooth out... there are plenty of examples.

Laser Tag

FIRST PLACE– nothing gets hit and therefore there's no possibility of pain. There's no need to look for a separate safe shot adjustment area, recreation area, etc. Women and kids can join in. And there's no need for additional safety equipment like masks or goggles.

Freedom of Movement

Paintball

A polygon with limited boundaries. The spectators have to stay behind the net or wear masks. The fights can only be held on ground building floors (for there is a risk of losing balance due to getting hurt when hit and limited view due to wearing masks). A game can be held next to recreation areas and public places provided a protective net is used. The balls in feeders are prone to breakage when dropped or hit – therefore, one has to handle weapons with extra care.

Airsoft

There are glasses in the least and the possibility to strike a random spectator does exist. Pain shock may lead to loss of balance. Therefore, playing at several levels/ floors is risky. The size of a game area must be decided upon.

Laser Tag

FULL FREEDOM. No masks, no pain, no harm can be done to people around. Extra moves may be required to get behind enemy lines – that's alright as long as no passersby get scared by the aggressive look of the players.

Adrenaline

Paintball

You'll get a lot of it here. In particular during the first few minutes of the game, when you are expecting the first hits. But then you get used to it and understand that hits only give pain and don't always mean defeat. So, you aggressively confront the rival not fearing ball hits any more. In paintball, you will get an adrenaline rush at short combat distances, as well as from arguments on the battlefield and from the feeling of resentment after being unjustly shot down when you have been defeated already. Debates between players such as: "I hit you first, you hit me afterwards... you cheated before though...". This is adrenaline too, and it is part of the game. Yet few like it.

Airsoft

There is adrenaline in airsoft. The adrenaline from the firefight, the adrenaline from expecting pain. One cannot get away from the adrenaline caused by offence when colliding with a "Cheater" who does not admit defeat, nor from the adrenaline after being unfairly blamed for something.

Laser Tag

Adrenaline is different, and no pain here. Many believe that this is bad when there is no adrenaline. Yet is this so? Here are a few excerpts from an article on pain by a Laser Tag club "In a game, pain is not a motivation": "...practice shows that few people enjoy experiencing pain – more often, people enjoy causing someone pain – this is players' nature. As a result of the poll "Would you like to experience pain YOURSELF provided YOUR rival WILL NOT experience pain?" none of the players answered Yes. It has been precisely noted that there are few masochists, there are rather more sadists..."

So, is pain really important during a game? In Laser Tag, you will get adrenaline from tracking down your aim, from expecting fire that may come from any direction... and this is awesome.

Organising Game Scenarios

Paintball

Limited and prearranged. Either a player gets hit or he does not. The best one can do is count the number of times different parts of body have been hit.

Airsoft

Much can be done, yet that won't be easy to realize. Equipment won't sense hits by 2-gram balls so it can't be blamed for favouring "cheaters". Mines can easily damage eyes when a destructive element comes from below. Nor is it easy to purchase. As a result, airsoft players often make mines and grenades by themselves... sometimes they have to face problems due to illegal actions.

Laser Tag

Your fantasy is the only limit. Anything can be programmed – inflicted damage, number of lives, cartridges and magazines, time required for reloading and fire rate. In Laser Tag, there are mines, artefacts, anomalies, checkpoints. The variety is striking! For example, can you imagine creating a paintball scenario with a radioactive device from STALKER world, where even a "dead" body can defeat players? In Laser Tag this is as easy as a pie, and 5 hits will not suffice to knock one out. A player with an interesting equipment set, will get great benefits during a game. Unlike airsoft, there are scenario games and sports tournaments that are sure to be honest and fair.

Realistic Weapons

Paintball

There are tactical markers, yet they do not even closely remind of combat prototypes. An exception would be the RAP4 range. Yet a player with such a marker on a play field will be disadvantaged due to less ammunition in the Marker. (RAP4-Real Action Paintball- is magazine fed and therefore limited to 20 paintballs per magazine)

Airsoft

Is a trendsetter, its leadership is beyond any doubt. There are dozens and hundreds of various pistols, machine guns and rifles. Weapons size, details and weight are same as those of combat weapons. There are varieties of balls feed. There are no limitations as to the types of weapons, well, there are some to be exact... yet a bit later on this. As to the weapons, everything is just fine here – airsoft is top of the range when it comes to the realistic look of weapons.

Laser Tag

All is as in real life. Blasters are made from plastic or converted from air soft rifles. Some are made from replicas of combat weapons – basically those are neutralized combat weapons. There are pistols, assault rifles, light and heavy sniper rifles, grenade launchers and mines with grenades! There are shotguns with low muzzle velocity – shots produced from them cover a large area. There are knives that kill from the first strike and make it possible to have two weapon units on. There are mines and bombs that kill everyone in the nearest vicinity. Do you want to carry two weapons at once? No problem! Would you like to be lying down with a heavy sniper rifle outside assault rifle defeat range or run around carrying a "real" AK? It's easy!

Realism

Paintball

It depends. Taken into consideration the 200 shots produced between blaster reloading and the possibility to bear 600 – 800 shots then yes. Effective ranges of up to 50 metres can be considered real, too. Bushes block shots, it's almost impossible to draw a fighter out of a room, grenade hits hardly ever get registered.

Airsoft

Here is an excerpt from an article about airsoft:" Just how well worked out in detail a selected model will be is determined by two aspects: modelling and reconstruction. The term "reconstruction" is defined as a maximum correspondence of form and construction. It means that only what is used in prototypes can be applied in replicas. And not otherwise. If an original cannot be obtained or its price is excessively high, then only the "right" replicas can be used instead – those are the commercial copies that bear true likeness to the original".

What we get from the above stated is that reconstruction and modelling will draw you to reality as close as possible. You will only have to put up with such small things as low effective range, invincibility of a player sitting in the bushes and cheating of a rival that desires to win.

Laser Tag

It is a lot closer to reality. Here, there are effective ranges, weapon settings, even division into defeat areas! For example, when using vests with sensors, hitting the body causes less damage, while a player wearing a helmet can get more health points. A sniper and a machine gunner will have a different number of cartridges and rates of fire. It takes less time to replace a magazine in an assault rifle than in a machine gun. You will get the right number of cartridges and will be able to block access to a firing point by mines.
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